Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
So, The List for March of the Machine likewise reaches across time and the Multiverse to collect 300 cards from Magic 's history that fit with the set's mechanics, as well as its narrative, themes, and characters
And this really helps enable delirium in graveyard decks thanks to its dual typing, which also opens the door to enchantress synergies yeah, this has a place in plenty of decks, even without being as strong as it could
2 The Master of Keys It'll Open Doors You Didn't Even Know Existed I like a card that retains good value no matter how much mana you pump into it
Of course it went on to dominate the tournament scene in the most insufferable Wilderness Reclamation decks of Standard